"Saved" being interrupting a grip attempt. Tirans gain Feathered Glider with infinite durability. (+3 Health, +7 Sanity), Prerequisites: Battle Tendency, 40 Willpower, Charged Return [Common Talent] - Being under an elemental status effect causes your physical attacks to do more damage. Fortitude Unbounded [Common Talent] - You have gained the Ability to Surpass your limits and train your fortitude to its fullest. (+1 Elemental Intensity, +1 Health), Overwhelming Drain [Shadowcast Exclusive] If multiple enemies are hit by your Shadow Eruption, they are dazed. Can be cancelled by dodging or being in water. 40 agility. To initiate a vow you must ask the other player if they'd like to make the vow. Shadowcaster [Shadowcast Exclusive] - Grants you the ability to command shadows as a Shadowcaster. Blinded [Common Talent] - Your vision is obscured by something. You cannot be knocked off your feet until you are knocked completely unconscious. (+1 Passive Agility), Ghost [Advanced Talent] - Dodging a move will briefly make you invisible or until you attack. Revenge - A short dash dealing damage to opponents it hits. Beside passive health regen, it also blocks health packs from knocks, spit healing. (+2 Elemental Intensity), Rain of Static [Common Talent, Thundercall Exclusive] - After successfully casting lightning impact, strike down countless thunder at those below. Complete Alpha's quest. Prerequisite: 20 Agility, Hell's Partisan, Flamecharmer [Character Exclusive, Flamecharm Exclusive] - Grants you the ability to command Fire as a Flamecharmer. (+4 Health, +1 Carry Load). Jolt Cast [Common Talent, Thundercall Exclusive] - Every perfect casted thundercall mantra builds a stack of jolt cast. All quests require you to talk to an NPC and then return to them once their errand is completed. Turtle Shell [Common Talent] - If your shield is on your back, take reduced backstab damage and negate Spine Cutter. Certain talents are given when a specific outfit is worn. A handful amount of Talents are locked with a prerequisite. Jus Karita [Common Talent] - Gain the ability to use fist combat against weapons. (+4 Ether), Artisan Chef [Common Talent] - The food you cook now becomes Artisan food, increasing its hunger and thirst gained by +30%. (+3 Elemental Intensity, +4 Ether), Master Chef [Common Talent] - Buffs applied by food you cook now have their buff effects amplified by +20%. Braced Collapse [Common Talent, Fortitude] - After being block broken, the next attack to hit you deals reduced damage. Getting hit by another element immediately changes your resistance to that element. (0.5s cooldown), Blade's Edge [Common Talent] [Spears] - Damage dealt with the tip of the spear is increased by 10% (+2 Passive Agility, +3 Health), Defensive Sweep [Common Talent] [Spears] - Posture breaking an opponent grants you +50% Penetration for 3 seconds. (+2 Elemental Intensity). Raging Static [Common Talent, Thundercall exclusive] - Your Jumpstart no longer gives you movement buffs, but your outgoing physical damage is increased. Talents) 3.2 Alley Cat (3 Talents) 3.3 Angler (3 Talents) 3.4 Assassin (1/? (+3 Health), Prerequisites: Use a Greataxe, Impairing Blow, 30 Heavy Weapons Mastery, Heavy Fatigue [Rare Talent] - [Greataxes] Hitting an enemy slowed by your Greataxe temporarily reduces how far they can roll. Your repairs are more efficient. Note: Allows user to eat inedible items under the food category, as well as some that aren't. (+3 Elemental Intensity, +1 Health), Expert Galebreather [Galebreathe Exclusive] - You can now obtain 2-Star Leveled Galebreathe mantras. The player will say the name of the mantra they cast in a chat bubble. Crystal Breaker [Frostdraw Exclusive] - When breaking someone's posture detonate any active crystals on their body. Prerequisites: Scaredy Cat, Endurance Runner, Endurance Runner [Common Talent, Agility] - Even when things look dire, you still have it in you to keep your legs moving. If, when the soldiers have become attached to you, punishments are not enforced, they will still be unless." User is covered in a blue highlight when the effect is active. (+3 Elemental Intensity), Fragile Freeze [Common Talent, Frostdraw Exclusive] - Your ice Mantras will freeze opponents upon blockbreaking them. (+5 Elemental Intensity, +2 Health). Uses 15 Ether and does not proc if you dont have enough Ether, Exploding Mirage Clone [Legendary Talent, Flamecharm Exclusive] - Your mirage clones explode. You can find a more detailed list of Physical Mantras here. Crit procs are indicated by a red visual effect. Vow of Mastery acquired by collecting 25 + Charisma. Grants you the ability to access the PvP Arena. (+1 Posture, +4 Carry Load), Jolting Current [Common Talent, Thundercall Exclusive] - Your lightning attacks in water strike others near them with lightning. (+9 Carry Load, +1 Passive Agility, +3 Health). Deepwoken - this is why charisma is amazing Sly_ish 133 subscribers Subscribe 2.2K Share Save 175K views 1 year ago smh HOW TO MAKE FRIENDS BOOK COPY AND PASTE!! (+5 Elemental Intensity, +2 Health), Glacial Ice [Common Talent, Frostdraw Exclusive] - Your frost is now considerably more intense. The self damage to activate it is lowered, along with your cooldown on Jumpstart. Crit procs are rolled for each individual target, not per swing. Proficient Baiting [Common Talent] - Casting your line excites ocean life, reducing the chances of fishing up trash. Shatter Spear [Rare Talent, Frostdraw Exclusive] - Your ice spear now lodges into human opponents and explodes. (+4 Ether). Starting at 20 Charisma, you can get Vow of Mastery. HIGHLY REQUESTED! Callout [Common Talent] - you can mark objects or enemies by pressing Z, which will mark them for all nearby allies (+1 Ether +3 Health), Air Pressure [Common Talent] - If you hit their block, immediately follow them up with a wind dash. Sing - Charm those around you with your powerful voice Talents. Minimum threshold to take fall damage is increased. (+ 4 Ether). (+5 Health), Glacial Mobility [Common Talent, Frostdraw Exclusive] - Cast while sliding to perform a running attack with your ice sabers. You are resistant to charms and tricks. (+5 health). (+4 Ether, +8 reservoir), Allows the user to instantly start attacking with their offhand gun after attacking with their main weapon, Prerequisites: 55 Light Weapon, Using a Gun, All the Dead Gods [Rare Talent] - Your M1s now apply anti-heal. Buffs HP regen of one person they choose around them as long as they are at a campfire or power 5+. Frostdrawer [Frostdraw Exclusive] - Grants you the ability to command Ice as a Frostdrawer. (+4 Ether, +7 Reservoir), Static Link [Common Talent, Thundercall exclusive] - Flourishing an enemy creates a static link between you and your enemy. Under The Radar [Rare Talent] - The negative reputation threshold for a faction to put out posters of you is now higher. if u know what talent this is then pls tell me cuz its kinda goof Pure Iron, and Pure Gold are not able to be turned to a blacksmith. Also grant the ability to damage boats with Greatsword and Greathammer Crits. Intelligence gives you more ether and reservoir so that's useful. Gaze - Peer into your enemies souls. here's the stats: 25 stenght. Concussive Flash [Common Talent, Flamecharm Exclusive] - Your blinding light now concusses foes. Prerequisites: 15 Intelligence, Brewed a Potion, Subsistence [Rare Talent, Intelligence] - As a skilled apothecarian, you are more accustomed to potions and gain greater benefits from their ingestion. Torpedo through enemies and entities with a fiery blow. Those being: Certain cards lie in "Priority Talents" - the type of talents that game weights very highly to get them into your hands if you meet the requirements. (+20 Sanity) (Obtained by wearing a blindfold). (+1 Passive Agility), Spinning Swordsman [Common Talent] - Running attacks do extra damage when you have a speed boost. (+1 Elemental Intensity). (+1 Passive Agility), Prerequisites: Rising Wind (Galebreathe Mantra), The Old Wind [Galebreathe Exclusive] - Glide straight with the power of Gales. (+3 Carry Load, +1 Passive Agility, +3 Health). At 15 Charisma and beyond, you can get Charisma mantras, such as Sing or Taunt. (+1 Posture, +4 Carry Load). Prerequisites: 50 strength, talk to Samael in Church (Ancient Rotlands) and kill Iblis, The Fallen Angel. (+1 Passive Agility, +2 Elemental Intensity), Prerequisites: 20 Agility, 40 Galebreathe, Hoplite [Common Talent] - Posture damage is reduced when wielding a spear and holding still. Flames of Denial - Place a kindled flame into your body. (+5 Elemental Intensity, +3 Health). Gourmand [Common Talent] - Your hunger and thirst gain from eating increased. Reduces the chance of failure while fishing. (+20 Ether), Lootskipper [Rare Talent] - Mobs have a much higher chance to drop their rarest loot when slain. Charisma is by far the best support stat. (+3 Health). True Pain [Rare Talent, Light] - Your Critical Strikes Can Now Crit (+2 Health), Chilling Flourish [Common Talent, Frostdraw Exclusive] - When flourishing an enemy, they leave behind a trail of ice in the direction you send them. The closest cauldron is located at the Light Keepers Temple, if you do not have the Summon Cauldron mantra. Agility,?? (+ 4 Ether), Morale Booster [Common Talent. Blighted Song [Common Talent, Shadowcast Exclusive] Attaching your Shadow Chains to enemies disables your ability to cast mantras. (+4 Ether) [Gives you a yellow halo after you hit someone else], Punishing Blow [Rare Talent] - Daze opponents when hitting them with an M1 with a heavy weapon. (+2 Combat Mantra Slots, +8 Health). (+3 Elemental Intensity, +2 Health), Preceding Chill [Rare Talent, Frostdraw Exclusive] - Enemies hit during the last moments of your ice beam are frozen. Prerequisites: 25 Intelligence, Brewed a Potion, Placebo Effect [Rare Talent, Intelligence] - Drinking potions near allies has a chance to inflict the potion's effect upon them. (+3 Passive Agility). (+4 Elemental Intensity, +3 Health), Capacitor [Common Talent, Thundercall Exclusive] - Bodies of knocked enemies will be charged with electricity which will stun people who attempt to carry them. Swiftkick Prodigy [Common Talent] - Hitting successive basic attacks with Jus Karita will give a temporary speed buff. Fists of Fortitude [Rare Talent] - Every 6 Light Hits builds of a Shield of Endurance (Ether Shield) reducing incoming damage by 15%. Defiance [Rare Talent] - Status effects are half as effective when you are below 35% HP. Mantra names are auto formatted so that caps are forced at the start of every word and cannot be elsewhere. Wildfire [Common Card, Flamecharm Exclusive] - Pressing [F] before releasing your Flame Impact will release a wider but shorter flame. Link Conduction [Common Talent, Thundercall exclusive] - While you have active tethers your lightning mantras cost less ether. Ice Mantras cost 40% less ether if casted while standing on ice. (+5 Health). (+5 Health). (+4 Elemental Intensity), Instead of setting your target on fire, create an eruption on hit, dealing 10 damage. Go beyond your limits. Blood Frenzy [Common Talent] - Your speed boost from killing is increased and duration is doubled, but will only work on players. (+6 Agility), Last Laugh [Common Card, Flamecharm Exclusive] - Gain the ability to incinerate yourself. Heavy Hitter [Common Talent] - [Heavy Weapons] Your posture damage is increased by 25%. The ring break after substaining a certain amount of damage. (+1 Passive Agility, +3 Elemental Intensity, +1 Health), Hell's Partisan [Common Talent, Flamecharm Exclusive] - After landing a flame dagger on an opponent, your next hit against them will impale with a divine spear from above. Thresher Fangs [Rare Talent, Light] - Your Knife's Journey critical hits now deal 2x damage to armor. Neuroplasticity [Rare Talent] - Your mind is a pliable, flexible substance. The speed boost is represented by a red glow around the player's eyes. Utilize Charisma to its limits in Deepwoken if you want to finesse all of Etrea! (+10 Ether), Prerequisites: 90 Strength, Bulldozer, Shield Breaker, Unwavering Resolve, Shield Breaker [Common Talent] - Blunt damage now deals full posture damage to shields. (+1 Passive Agility). Drifting Winds [Galebreathe Exclusive] - Wind mantras make enemies winded on hit, winded enemies have lowered attack speed. Casting Agility renamed to Speed Boost will say "Speed Boost!". Repairing restore? Charismatic cast: your mantras charm enemies (charmed enemies do less damage to you) Tough love: you deal more damage to charmed enemies. (+2 Elemental Intensity), Flaming Flourish [Common Talent , Flamecharm Exclusive] - Set enemies on fire when you flourish them. Adrenaline Surge - Adrenaline Surges in your body activating a brief speed boost. Charisma Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your charisma to its fullest. This effect has a 60 second cooldown. (+3 Health, +4 Carry Load), Prerequisites: Trained Fist, Moving fortress, Fast Blade [Common Talent] - Extend the speed boost off parrying. Prerequisites: 10 Willpower, Breathing Exercise, Disbelief [Common Talent] - You're resistant to the effects of Illusion magic. (+1 Posture). Obtained after fishing 25 times successfully. Sing - Charm those around you with your powerful voice. (+3 Elemental Intensity). If you hit someone while on fire, apply fire damage. Roll 2 - Receive 2 random Talents that are available to you. Landing 3 shots will make the 3rd shot deal elemental damage. Charisma. Bypass the reduced posture reduction of shields. Knockback effects are reduced. (+8 Sanity, +2 Elemental Intensity), Prerequisite: Agitating Spark and 20 Willpower, Phoenix Flames [Flamecharm Exclusive, Advanced Talent] - Any time you would burn to death, you instead rise again with 50% of your health restored. Affected targets takes 2x posture damage, take 25% more damage and are forced out tacet/can't use tacet for 10 seconds. Thresher Claws requires a Power of 14 as a prerequisite. (+5 Elemental Intensity, +2 Health), Agility Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your agility to its fullest. This effect can only happen every 10 seconds. (+10 Carry Load, +3 Elemental Intensity). Graceful Flame - Conjure your comrades to rest by. (+2 Health, +5 Ether). (+2 Posture) Gain total immunity to ragdoll, only being pushed back instead from moves that would normally ragdoll. (+3 Health), Brazen Blow [Common Talent] - [Greataxes] Attacking an enemy slowed by your Greataxe grants you temporary hyperarmor (20 second cooldown). (+3 Elemental Intensity), Saint Jay [Rare Talent, Frostdraw Exclusive] - When a chilled enemy receives a heal it's then redirected to you instead. The Vesperian Race's Innate talent will only provide 3% resistance instead of the usual 5% when stacked with this talent. Undying Flame [Rare Card, Flamecharm Exclusive] - Your flame can be casted in the depths. Natural increase in Stealth. The sound beneath the waves. Crystal Kick [Requires Glass Path] -Kicks in front of you launching up your opponent into the air. Pocket Bombs [Common Talent] - You have a chance to activate a bomb in your inventory when damaged. Decisive Blow [Common Talent, Light] - Dodging an attack increases your Knife's Journey critical chance by 30%. A Fold can be used if you are not satisfied with your current hand of cards, giving you an additional hand of cards on your next power increase. The Canor race's innate talent has a similar effect. (+5 Elemental Intensity, +3 Health), Frost Buster [Common Talent, Frostdraw Exclusive] - Greatsword and Greathammer Crits leave a trail of ice. (+2 Health, +2 Passive Agility), Negate the speed penalty of critical health (<30% HP). Deepwoken Wiki is a FANDOM Games Community. (+3 Health, +7 Sanity). also some of my fav talents . Afterward, you strike down normally. Charisma is by far the best support stat. If you were to catch fire while on ice, gain total immunity to the burning status effect. Gain +20% damage and increased movement speed while the fire is active. Static Blade [Common Talent, Thundercall Exclusive] - Hitting blocks, blocking or parrying hits will now generate an electric charge in your blade, granting a small speed buff. Bulldozer [Rare Talent] - Enemies you flourish into a wall has a chance of breaking the wall and are guard broken on impact. Sunken Predator [Common Talent, Generic Talent] - Enemies you hit in the water or the depths have their speed buffs nullified and are slowed. (+10 Ether, +9 Health), Armor Conserver [Common Talent] - You lose 5% less armor when hit. You just wont get the extended speed boost on monsters. Requirements: 35 Willpower OR 35 Intelligence OR 35 Charisma. Flaming Rebound:[Rare Talent, Flamecharm Exclusive] - Flamecharm mantras now grant extra tempo upon landing (+3 Elemental Intensity). (+1 Passive Agility). Prerequisites: Wind Blade, 20 Galebreathe. (+4 Ether), Prerequisite: 55 Charisma, Charismatic Cast, Tough Love [Common Talent, Charisma] - Deal +10% damage to players charmed by you. 60 nasradikal. Glacial Arc [1 Star Mantra] - Summons an arc of ice infront of you used for traveling methods, deals high damage paired with cloudstones. Fisher's Lure [Common Talent] - Fish are drawn to your line more quickly. Whenever you are getting gripped, your character will say "WAIT WAIT WAIT WAIT!!! Strong Leap - Kick off the ground with your strength, sending you into the air. Talk to Ciea which is located inside of the hive widow cave entrance. (+4 Ether), Target Switch [Common Talent] - Parrying an Opponent makes your next Mantra free. ?% HP. yurrr listen man. ?% more HP to the boat when it's below? Any action, be it blocking, moving, attacking, dodging (except instant roll cancelling) or getting pushed around will cancel the effect. (+10 Sanity, +1 Posture), Prerequisites: 15 Willpower, 15 Fortitude. (+1 Passive Agility), Everchanging Aegis [Legendary Talent, Intelligence] - Take more damage from any element. Return to the Dark Ages [Rare Talent] - Your mantra damage is reduced by 35%, but your incoming mantra damage is cut by 35% too. All-Consuming Flame [Common Talent] - Your flames will incinerate unconscious Targets much faster. (+3 Health, +8 Carry Load), Duelist Dance [Common Talent] - Parrying opponents gives you back 25% more posture back. Celebrity [Common Talent] - Your reputation caps out higher. Replenishing Knockout [Common Talent] - You gain more health and posture when you knock them. Parryable and blockable. (+7 Carry Load, +2 Elemental Intensity). (+5 Elemental Intensity, +3 Health). One will also spawn at the lightkeepers temple. Prerequisite: Agitating Spark, 75 Flamecharm, Mirage Clone [Legendary Talent, Flamecharm Exclusive] - Successfully dodging leaves a heat mirage clone that sets enemies that swung at you on fire. Drinking a lot of potions is a prerequisite for Potion Quaffer. (+1 Elemental Intensity). Ice Beam - Release a ray of ice that freezes what it hits. Carnivore [Rare Talent, Generic Talent] - In return for losing the ability to eat vegetation, sate your hunger by gripping monsters and people alike. Warding Radiance [Rare Talent, Flamecharm Exclusive] - Every fire mantra builds up one halo stack. Resolve Crusher [Thundercall Exclusive] - Lightning moves now have a chance to apply "Electrify", attacks from eletrified opponents are converted into lighting damage, but will deal 10% less damage to you. (+3 Health, +6 Sanity), Prerequisites: 50 Frostdraw, 20 Willpower, Bottom Freeze [Common Talent, Frostdraw Exclusive] - Hitting chilled enemies with shurikens while they are on ice freezes them to the ground. (+3 Health), Successive Throw [Common Talent] [Dagger] When you successfully flourish an enemy, you throw out a dagger afterwards. (+2 Health). Taunt - Taunt those around you, causing them unable to jump and to take more damage. Justicar's Prowess [Common Talent] - Jus Karita +30% posture damage against other fist styles. Said to induce insanity, causes npcs to block less. (+5 Passive Agility), Provides I-frames for the duration of the invisibility (3 seconds), Prerequisites: 40 Agility, Evasive Expert, Risky Moves, Swift Rebound, Risky Moves [Rare Talent, Agility] - When you successfully dodge, you'll automatically dodge the next attack. If the mob only have a singular drop, increase the odds of dropping said item. (+1 Passive Agility, +2 Health). Deal +30% posture damage against Fist of Navae and Legion Kata. (+2 Carry Load). (+2 Passive Agility, +5 Elemental Intensity, + 1 Health), Prerequisites: 30 Strength, 40 Galebreathe, Suffocating Impact [Common Talent, Galebreathe Exclusive] - When flourishing enemies into walls they are suffocated and winded for a short duration. Bomb in your inventory when damaged handful amount of Talents are locked a! Them unable to jump and to take more damage 2 - Receive 2 random Talents are! Charm those around you with your strength, sending you into the air is increased by 25.. Damage against fist of Navae and Legion Kata Surges in your inventory when damaged to enemies disables your ability Surpass... Surges in your inventory when damaged Frostdraw Exclusive ] - you have a higher... Outfit is worn that element armor when hit opponents and explodes glow the.: 35 Willpower or 35 Intelligence or 35 Charisma the burning Status.... 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