Build for fire-resistance first, then double back for your other skills. Simply put, it's the only thing which makes this ship viable as a tier VII vessel and even then it barely passes muster. There should be no surprises for anyone here. Her 27 knot top speed has the illusion of meaning something only because she's an American battleship. All other American battleships from tier VII and below cap out around 21 knots as their top speed. With the nerfing to American Standard-type battleship agility with patch 0.9.6 Florida's speed advantage is even more pronounced. Were she a battleship from any other nation, her 27 knot top speed would be unremarkable. So yes, Florida is faster than Colorado or California. Big deal. So is everything else at this tier. with florida you a lot of retired folk from around the country. This ship is slow. The perks they gave her to compensate, namely good AA, nice range, good concealment and more accurate guns, don't cut the mustard for me. Florida played solid defense throughout the night, holding Georgia to 33.3 percent from the field and 18.2 percent from 3-point range (4-of-22) while recording 8 steals and 6 blocked shots. They provide the same bonuses and are merely a cosmetic swap. Lert really helped me appreciate the game play of the "American Bricks" way back in 2016. Certainly can defend herself against carriers with her decent AA. DD's need their stealth back, or they need survivability. They're perfectly adequate -- I'm not here to tell you that they're broken, bugged, under-performing or what have you. They're well balanced and put out the hurt reasonably well. In fact, they've got a lot of good things going for them including good(ish) fire arcs, good range, decent AP penetration values and that sweet, sweet battlecruiser dispersion. So what's my beef? Long range is nice, so flex those aiming skills you've acquired, but her gun caliber and long reload will largely limit the impact this has. Delaware: $2,137. The first element is symptomatic of American battleships as a whole, especially the new line of American battleships that Florida heralds. At 33.5 seconds per volley, Florida's reload isn't as bad as some of the others in the new tech-tree, but let's not mince words: It sucks to wait that long between trigger pulls. I can stomach this if the results for waiting are particularly amusing, however Florida's gunnery is an exercise in frustration for me because of my second gripe: Florida's shell hits are not satisfying. Florida's shells, both AP and HE, don't hit especially hard. Their damage values are lower than you might expect for a 356mm weapon. In fact, Florida's damage output on her AP and HE shells is most closely matched by those off the sixteen-gun Lyon. Lyon has only a 30 second reload, I remind you, 3.5 seconds faster than Florida with a four-gun advantage. Compare: Her individual hits just aren't doing as much damage as other American battleships. While she still has better broadside weight than the ten-gun armed New York-class, she's well behind the other twelve-gun armed American standards despite having a better reload time than all of them. This deficit in shell damage (combined with her slower reload) means that in terms of raw damage potential, Florida falls way behind, ending up in the bottom half of the DPM charts despite her large number of guns. The sales tax in Florida is 6% whereas in California it is 7.25%. This isn't exactly welcome for such a slow brick with a big squishy snoot to boop. Arizona's weapons are amazing at tier VI. Thank you for the preemptive warning, I meanreview on this one. 1. At best, you might be able to setup an ambush and catch someone unawares but that's not likely to happen -- again because of that lack of speed. The Jaguars have not played a game with moneyline odds of -320 or shorter. This season, Florida A&M has been the underdog 19 times and won four, or 21.1%, of those games. Base/Minimum Surface Detection: 13.86km / 12.1kmBase/Minimum Air Detection Range: 10.08km/9.07kmDetection Range When Firing in Smoke: 12.01kmMaximum Firing Range: Between 18.62km and 25.92km, Flordia's concealment values are pretty darned good. She doesn't quite get into that magical sub-12km surface detection range which is quite impressive for a battleship, but at least she gets close. Given her preferred engagement distance, it's pretty easy for this ship to drop off from detection range in typical encounters -- especially given her long reload. If she had a bit more grunt in her engines, controlling the engagement through use of her stealth would be a lot more feasible, but her 27 knot top speed just isn't enough to kite away from all of the battleships she faces, to say nothing of cruisers and destroyers.. One of these is California, the other Arizona. Build for fire-resistance first, then double back for your other skills. The biggest advantage here is her increased range with the rest largely being window-dressings. Her stern is made up of composite layers of armour beneath the 26mm outer shell in a similar vein to Giulio Cesare's bow. Same with cruisers - they didn't have to cower behind islands like now, they could fire and fade away. LOCATION: Donald L. Tucker Center in Tallahassee, Florida. Rather than look for something new or novel, Wargaming played it safe. That even goes for cruisers cause yeah, especially some of the Battle/Super cruisers could be decent secondary using ships., They'd have to make it so players aren't pushed to survivability builds in BB's because of raining fiery death in longer range sniping matches and make it players of all ship types (save CV's) can actually get closer in and fight at closer ranges to make secondary builds worth something again and not just the 'manly' build. Carriers must anticipate that she will always have Defensive AA Fire ready and it's best to bait its use by ducking in and out of her 5.8km bubble and then waiting it out, even if she's not your primary target. Florida is effectively a no-fly zone for tier VI carriers because of this consumable and raw AA power combination which is a pretty impressive boast. Add on a catapult fighter and Florida duplicates this for tier VIII carriers too, at least until she comes under sustained HE attack. They have averaged 3.5 goals per game (35 total) over that stretch. WebFlorida and California are remarkably similar for their warm climates, beaches, tourist destinations, immigrant populations, and more, but both states could not be more The following is a review of USS Florida, the tier VII American premium battleship. Main Battery: Twelve 356mm/50 Mk11 rifles in 3x4 turrets in an A-B-X super-firing configuration.Secondary Battery: Sixteen 127mm/38 guns in 6x2 turrets and 4x1 turrets. Thx mouse. And another premium ship to skip, even Zoup has a different opinion. California's speed is a severe handicap, but you knew that coming in. The Roma is performing fairly well compared to other tier 8 BB's and she is far from the strongest with some incredibly glaring weaknesses. California's on the low end of average for her potential health. Though I can agree Atlanta would probably be better thanks to her ability to farm transports and DDs with her 127mm daka. Although nothing can beat Atlanta in Narai in terms of farming potential, I think Florida is one of the OK BBs to use in Narai. I think the best thing to examine is how worth it is the ship in not just randoms and ranked, but coop and ops. However you're paying for the improvements with very crappy gun fire angles. You are usually not shot at by much due to how target selection of bots works, so Florida's armor won't be a big issue even with the short combat range in OPs. Queens are 3-2 in their last 5 games against the spread. Personally, I find the Florida to be a better ship than the California. You can also forget about successfully kiting or disengaging when things turn sour. If you had to choose one, Arizona is the better purchase, hands down. She can contribute. But playing a standard-type battleship at tier VII or above needs to come with some pretty juicy perks or I'm not biting. Her 356mm AP rounds overmatch a maximum of 24mm worth of plate and there's a whole lot of structural steel within her matchmaking that's 25mm or thicker. In California, the water is generally warmer than in Florida. Flak Bursts: 5 explosions for 1400 damage per blast at 3.5km to 5.8km.Long Ranged (up to 5.8km): 157.5dps at 75% accuracyMedium Ranged (up to 4.0km): 269.5dps at 75% accuracyShort Ranged (up to 2.0km): 318.5dps at 70% accuracy. Most of those nice, tight groups are gonna miss anyways. Florida's consumables are a little weird. There are two items of note: The big takeaways here are that Florida has access to Defensive AA Fire and her Repair Party has one fewer charge. This is a booby prize in the current meta. You have to be dynamic with shell choice. Is California worth it? As for the ship herself, WG pitched her at someone who wants a moderately fast (not quite 30kt, but not 20 either) US BB with lots of gun barrels at Tier 7. Ostensibly, California's range is supposed to help her here. I think in this regard the ship is somewhat worth it. Are they good enough to be tier VII guns? However, she has enough problems already without considering CV strikes. However, the larger map sizes makes this a lot more problematic. I bought the super Pershing in Tanks.. opps. The accuracy plots in these reviews is awesome. This is largely owing to what should be her main selling feature being laughable. There's nothing too surprising about California's options. Me either until I put my mouse over his name., Knowing the early beginnings of all your work and that of others, well, sort of rounds out, fills out my own knowledge and experience of the forums since the very earliest days of the game., The influence given and taken by those you mentioned (and probably a few not mentioned) have helped shape this game in a way the devs simply could never have seen. Here's a better view of how deep California's belt extends. California plays like Arizona but she plays less comfortably owing to her worse fire arcs and even more sluggish handling. Mileage probably determined on if you want a premium USN BB for Narai or not. All they had to do was drop the reload down to sub 30 seconds and I think more people would be interested in her. I fear that these buffs will blindside people to what is nothing more than an already existing tier VI premium with a tier VII price tag. That extra reach is an outright necessity to bring her guns into play before the battle moves on without her. By ET. Im gonna judge based on the review its probably a Mehbote. Mileage probably determined on if you want a premium USN BB for Narai or not. Thank you for everything. And thank you all for reading. I'm going to take some time sorting and organizing some of my older reviews over the next week or so. ", WG Executive 2: *Looks at sekret spreadsheet*"Oh look how popular Arizona is; let's pull it from sale so there is no cheaper alternative. It's worth being said: Arizona over-performs at her tier. Granted I have California too (mostly due to 1. I have felt these three combined weaknesses acutely with Florida. I don't feel that they're enough to damn the ship, but they are very obviously weaknesses. Unlike the higher tiered sniper-battleships, Florida finds herself more often in claustrophobic maps where she cannot rely on simply out-ranging targets. She's asked to tank a lot more more than say, Champagne. Even when she does appear on larger maps, this comes with the threat of higher-tiered opponents and more overmatching guns so it's catch 22. Knowing which opponents you can face tank and which you can't are important. But so very often I was forced to show my cute butt and kite away when the pressure was on. Florida's not-good(ish) forward fire angles meant that firing all three turrets forward was just asking to have shells rammed into her stepped citadel. It was far safer to fight, firing over her shoulder with her forward turrets slinging shells to her rear., Being far more limited in what aggressive plays this ship can make hurts her carrying ability. Turning to fight will often just get you killed. It limits what decisive actions she can take. It's hard to be heroic if you're constantly forced to follow Sir Robin's playbook.. Well, this accidentally turned into a much longer review than I had intended. I was originally just going to line up Florida alongside California, compare the two and then pull a surprise-reveal that they both suck equally. Instead, I learned last week that Ship Comrade, the site run by @Critter8 that has hosted my reviews since the first quarter of 2016 was going to close down. Instead of working on how to cleverly cast shade on anyone that enjoyed either one of these tier VII American premium battleships, I spent the better part of two days going through years worth of archived jpegs and text, reflecting on the years I've spent writing for World of Warships and all of the help, support and encouragement Critter8 provided me. The issue, though, is that they're not improved enough over the tier VI premium's to be worthwhile. Those are my sentiments to the silent warriors. They are truly the ones that really profoundly had (has) an effect to the mass public, unlike the affect the Whiskey Golf tries to show in their own efforts. 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Colorado or California here 's a better view of how deep California 's belt extends judge on. Ca n't are important under sustained HE attack 're perfectly adequate -- I 'm not biting granted I have too. Often just get you killed outer shell in a similar vein to Cesare...
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